Grimdark
The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Author's Note: 100 NPCs, 300+ POI's, Custom classes, Monsters and items.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
You warp reality in a 30-foot radius sphere, turning the ground into difficult terrain of pulsating flesh and blood. Creatures entering or starting their turn in the area must make a Wisdom save or take 8d6 piercing damage and be poisoned with disadvantage on attacks. Creatures that die here rise as Blood Golems under your control, using Ogre Zombie stats but immune to poison, resistant to necrotic, and vulnerable to radiant. Blood Golems deal piercing damage and dissolve when leaving the area or when the spell ends.
Spell Details
Level | 9 |
Range | 90 |