The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
You create a catastrophic flood of cursed bog water that devastates the landscape. Choose a point within range. A massive marsh begins expanding from that point at a rate of 100 feet per minute until it reaches a maximum radius of 1 mile. The entire area becomes difficult terrain filled with murky, toxic water that's 5-10 feet deep in most places. All structures in the area begin to sink and decay rapidly. Living creatures that enter the water or start their turn in it must make a Constitution saving throw or take 4d6 necrotic damage and be poisoned until they leave the water. The poisoned water also carries a virulent plague—creatures that fail their save by 5 or more contract a wasting disease that reduces their maximum hit points by 1d10 each day until cured by greater restoration or similar magic.
Level | 8 |
Range | 500 |