The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
You gain absolute control over the blood of up to four creatures within range. Each target must make a Constitution saving throw. Those who fail are subject to your will for the duration. On each of your turns, you can use your action to command all affected creatures to take one of the following actions: Move up to their speed in any direction (including into hazardous areas) Make a weapon attack against a target of your choice Take the Dodge or Help action Drop prone or stand up Additionally, as a bonus action, you can cause one affected creature to take 3d6 piercing damage as you manipulate their blood violently. Affected creatures can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a success.
Level | 8 |
Range | 120 |