The Riven Lands are a fractured realm born from a magical event, The Sundering which violently pulled people from countless realities into a bleeding scar across existence. Magic here is a vile, twisting curse, its power warping flesh and mind. Its inhabitants, xenophobic and without loyalty, cling to life amidst decaying lands, endless wars, and horrifying Gods that everyone worships in some form. Hope is a lie; only brutal struggle remains in this world drowned in cynicism and sheer cruelty.
Played | 8 times |
Cloned | 3 times |
Created | 2 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
You tear open reality itself to allow your patron to partially manifest in the material plane. For the duration, a 1-mile radius area around you becomes a realm of cosmic horror where your patron's influence is absolute. Within this area: The sky turns the color of dried blood and distant screaming can be heard All creatures not allied to you must make a Wisdom saving throw each minute or gain a random long-term madness Undead and fiends are constantly summoned from the ground (2d4 appearing every minute) Reality itself becomes unstable—magic behaves unpredictably (DM's discretion) You gain the statistics of a Solar but with the fiend type, and your alignment becomes that of your patron You can cast any spell of 7th level or lower without expending spell slots When the spell ends, you must make a DC 25 Charisma saving throw. On a failure, your soul is claimed by your patron and you become an NPC under the DM's control.
Level | 9 |
Range | 5280 |