
Westeros, a land of noble houses, treachery, and war. Power struggles define kingdoms' fate.
Played | 8 times |
Cloned | 0 times |
Created | 227 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Description
The Normal Raider is a seemingly ordinary human who blends seamlessly into coastal communities, yet harbors a dangerous ambition. With the air of someone who has spent years at sea and a penchant for deception, they are adept at disguising their intentions. Behind their friendly smile lies a cunning strategist, always seeking the next target to plunder or scheme against. Their familiarity with coastal terrains makes them formidable adversaries, and they can rally a group of equally unscrupulous mercenaries when the time calls.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, Thieves' Cant |
Armor Class | 15 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Deceptive Maneuver
As a bonus action, the Normal Raider can attempt to deceive an opponent. The target must succeed on a Wisdom saving throw (DC 14) or be charmed until the end of its next turn.
Dual Wielding Attack
The Normal Raider strikes twice with a short sword, making one melee attack with each sword. Each attack deals 1d6 + Dexterity modifier piercing damage.
Rallying Call
Once per encounter, the Normal Raider can shout a rallying cry. All allied creatures within 30 feet gain advantage on their next attack roll before the end of the Raider's next turn.