
After the fall of the first age a second age is formed. Magic riches, adventure and danger
Played | 4 times |
Cloned | 0 times |
Created | 346 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Goblin
Social, halfling sized creatures. Banding together in groups of at least 3, often more, they like to pillage and destroy. Deep hatred and jealousy of lands and things created by Elves, Humans and Dwarves
Orc
Violent physical beings. Often banding together in small groups to retain resources, quick to attack. Diplomacy is not an option
Dryad
Magical creatures bound to woods and lakes. Earth Elemental, often taking human female form, they represent the magic and beauty of the woods
Drow
Dark elves. Matriarchal society, coveting wealth and power. When ruled by an evil queen, they will attack, steal, manipulate and kill; when ruled by a good or neutral queen they will advance society, magic, learning and adventure
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.