Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 217 days ago |
Last Updated | 17 days ago |
Visibility | Public |
The Keeper
Level 20 Unknown Druid -
An enigmatic guardian of the Mire of Lost Souls, The Keeper embodies the dark magic of the swamp and serves as a guide for the Ascended Ones. They balance the line between the living and the dead, offering wisdom and protection to those who respect the ancient boundaries of the Mire.
Details
Race | Unknown |
Class | Druid |
Level | 20 |
Alignment | |
Pronouns | They/Them |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A shadowy figure with a form shrouded in darkness, entwined with twisted vines and dripping moss. Its presence is ethereal, blending seamlessly with the mist and the swamp's environment, evoking an aura of ancient power and mystery.
personality
The Keeper is watchful and enigmatic, embodying the essence of the swamp. They do not seek conflict but will fiercely defend their territory against those who disrespect the ancient boundaries of the Mire.
backstory
The Keeper resides in the eerie swamps of the Mire of Lost Souls, balancing the line between the living and the dead. They offer coordinates to the floor’s key points of interest, such as the Entrance to the Fifth Floor, Veil of Eternal Mist, Drowned Mangroves, Haunted Marsh, and the Portal to the Sixth Floor. Their voice is soft and ethereal, like a whisper from the fog, urging the Ascended to explore the swamp’s many mysteries. Only by confronting the spirits and dangers hidden in the marsh will they find the strength needed to face the guardian of the next floor.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
20
Charisma
16
Armor Class
15
Max HP
150
Speed
30
HP
150 / 150 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook