Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
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217 days ago
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Dragg Ironmaul
Dragg Ironmaul
Level 14 Duergar Fighter -
A grim and disciplined Duergar fighter, Dragg Ironmaul thrives in the chaotic environment of the 14th floor, driven by paranoia and a strict code of discipline.
Details
RaceDuergar
ClassFighter
Level14
Alignment
PronounsHe/Him
Location-1971, 270
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A stout Duergar fighter with ashen gray skin and a long, braided white beard. His cold, calculating eyes survey his surroundings, and he wears heavy, scarred armor from countless battles. He wields a massive warhammer, embodying unrelenting strength.
personality
Stoic and brutal, Dragg is a soldier at heart. He follows a code of order and strength but has little patience for weakness. His loyalty to Velyra stems from shared ambition, but he’s always wary of betrayal. He sees himself as the protector of the group, always ready to strike down any threat, real or imagined.
backstory
Dragg serves as the muscle of the trio, a disciplined warrior who thrives in the distorted world of the 14th floor. While his mind is more grounded than his companions, the illusions around him still play tricks on his senses, fueling his paranoia. He sees enemies everywhere, and his hammer is always ready to crush anything he perceives as a threat. Though bound by his own strict code of discipline, he has no mercy for those who stand in his way.
Stats
Strength
20
Dexterity
14
Constitution
18
Intelligence
12
Wisdom
16
Charisma
10
Armor Class
18
Max HP
112
Speed
30

HP

112 / 112 HP

XP

140,000140,000 XP164,999
Level 14
Equipped Items
Spellbook
Dragg Ironmaul is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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