Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 96 times |
Cloned | 11 times |
Created | 241 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Wand of Secrets
Uncommon•Gear (Wand)

Weight1.00 lb.
Description
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wand |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 0 Gold Pieces |