Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 219 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Weight8.00 lb.
Cost2000.00 Gold Pieces
Description
Properties: +1 to Attack and Damage Rolls: You gain a +1 bonus to attack and damage rolls made with this magic weapon. Damage: Deals 1d6 piercing damage on a hit (standard trident damage), plus an additional 1d6 cold damage when used underwater due to its Abyssal Fury property. Control Currents: As a bonus action, you can manipulate the water currents within a 30-foot radius of you. You can either increase or decrease swimming speed by 10 feet for all creatures in this area for 1 minute. This
Details
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Rare |
Weight | 8.00 lb. |
Cost | 2000.00 Gold Pieces |