Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
219 days ago
Last Updated
19 days ago
VisibilityPublic
The Player
CR 25Gargantuan Construct
The Player
HP Range300 - 400 (Avg: 350)
AC20
XP300000

Description

The Player is a colossal figure, an abstraction of the unseen force that governs the game itself. He seems to loom over the landscape, a towering young adult cloaked in an oversized hoodie, his face perpetually hidden in the shadows cast by the glowing computer screen before him. His fingers move with a blistering speed on the keyboard, typing almost inhumanly fast, while the screen pulses with strange symbols and distorted images. Around him, the room is crowded with empty food containers, discarded clothing, and remnants of technology, all dimly illuminated by the bluish hue of the monitor. To the Ascended, he embodies both a menacing threat and a disengaged puppet master, controlling their fates with each keystroke in this surreal digital realm.

Details
SizeGargantuan
TypeConstruct
CR25
XP300000
LanguagesCommon, Infernal, Celestial
Defenses
Armor Class20
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aura of Control

The Player emits an aura that extends 60 feet around him, granting all allies within the area immunity to fear and the ability to reroll failed saving throws once per turn.

Control Fate

The Player influences the game, imposing disadvantage on a target's next roll or granting advantage to an ally of his choice.

Digital Imprint

The Player launches a surge of chaotic code, dealing 10d10 force damage to all creatures in a 30-foot radius. A successful DC 24 Dexterity saving throw halves the damage.

Key Strike

Makes a melee attack with a keyboard, dealing 6d10 slashing damage on a hit. The attack's range is 20 feet.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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