In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
The Nerid, a female water djinn, is a captivating guardian of the seas, embodying both grace and danger. She often appears as a stunningly beautiful woman with flowing hair like waves and skin that glistens like a river under moonlight. Those who encounter her are mesmerized by her enchanting melodies and the hypnotic dance of her form, yet they should be wary of her volatile temperament, which can either inspire awe or unleash chaos upon those who disrespect her domain.
Size | Medium |
Type | Elemental |
CR | 14 |
XP | 11 |
Languages | Aquan, Common, Primordial |
Armor Class | 15 |
HP Range | 120 - 150 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Aquatic Restoration
Once per day, the Nerid can heal herself or an ally within 60 feet for 45 hit points, restoring vitality through the soothing essence of water.
Charmed Dance
The Nerid performs an enchanting dance. All creatures within 30 feet must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute, becoming entranced and unable to take hostile actions.
Innate Spellcasting
The Nerid’s innate spellcasting allows her to cast spells like Control Water, Wall of Water, and Misty Step without using spell slots.
Water Manipulation
The Nerid can control water within a 60-foot radius, allowing her to create powerful waves, whirlpools, or summon water-based creatures.