Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
Nerid
CR 14Medium Elemental
Nerid
HP Range120 - 150 (Avg: 135)
AC15
XP11

Description

The Nerid, a female water djinn, is a captivating guardian of the seas, embodying both grace and danger. She often appears as a stunningly beautiful woman with flowing hair like waves and skin that glistens like a river under moonlight. Those who encounter her are mesmerized by her enchanting melodies and the hypnotic dance of her form, yet they should be wary of her volatile temperament, which can either inspire awe or unleash chaos upon those who disrespect her domain.

Details
SizeMedium
TypeElemental
CR14
XP11
LanguagesAquan, Common, Primordial
Defenses
Armor Class15
HP Range120 - 150 (Avg: 135)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aquatic Restoration

Once per day, the Nerid can heal herself or an ally within 60 feet for 45 hit points, restoring vitality through the soothing essence of water.

Charmed Dance

The Nerid performs an enchanting dance. All creatures within 30 feet must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute, becoming entranced and unable to take hostile actions.

Innate Spellcasting

The Nerid’s innate spellcasting allows her to cast spells like Control Water, Wall of Water, and Misty Step without using spell slots.

Water Manipulation

The Nerid can control water within a 60-foot radius, allowing her to create powerful waves, whirlpools, or summon water-based creatures.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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