Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
Stonehide Basilisk
CR 4Large Monstrosity
Stonehide Basilisk
HP Range60 - 75 (Avg: 68)
AC15
XP1100

Description

The Stonehide Basilisk is a fearsome predator that lurks among the shattered walls of ancient spires, its skin resembling the cracked stones that surround it. Known for their lethal gaze, these creatures can petrify their foes, turning adventurers into lifeless statues if they meet the basilisk's eyes. They are often ambush predators, lying in wait for the unsuspecting to pass by before launching their attack.

Details
SizeLarge
TypeMonstrosity
CR4
XP1100
Languagesunderstands Draconic but cannot speak
Defenses
Armor Class15
HP Range60 - 75 (Avg: 68)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Petrifying Gaze

The Stonehide Basilisk can target one creature that can see its eyes within 30 feet. The target must succeed on a DC 14 Constitution saving throw or be petrified for 1 hour. A creature that is petrified can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tail Sweep

The Stonehide Basilisk swings its long tail in a wide arc. Each creature within 10 feet must succeed on a DC 15 Dexterity saving throw or take 15 (2d10 + 4) bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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