In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 219 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Description
This fearsome marilith is a master tactician and embodiment of chaos, a serpentine creature with six slender arms wielding a variety of wicked weapons. With her many swords glinting dangerously in the light, she dances through the battlefield, creating an aura of menace and dread. Her scales shimmer with hues of deep crimson and shadowy black, while her eyes glimmer with a cunning intelligence that seems to pierce through the very souls of her foes.
Size | Large |
Type | Fiend |
CR | 20 |
XP | 100000 |
Languages | Abyssal, Infernal, telepathy 120 ft. |
Armor Class | 18 |
HP Range | 200 - 220 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | |
Condition Immunities |
Multiattack
The Marilith makes three melee attacks with her swords.
Spellcasting
The Marilith can cast spells as a 12th-level sorceress, using Charisma as her spellcasting ability. She has the following spells prepared: *At will*: *darkness*, *detect magic*, *suggestion*; *3/day each*: *fear*, *greater invisibility*; *1/day each*: *blasphemy*, *dominate person*.
Sword Attack
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (2d10 + 6) slashing damage.
Whirlwind of Blades (Recharge 5-6)
The Marilith spins in a dance of death, creating a whirlwind of blades. Each creature within 15 feet must make a DC 20 Dexterity saving throw, taking 49 (14d6) slashing damage on a failed save, or half as much damage on a successful one.