Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
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Created
219 days ago
Last Updated
19 days ago
VisibilityPublic
Marilith
CR 20Large Fiend
Marilith
HP Range200 - 220 (Avg: 210)
AC18
XP100000

Description

This fearsome marilith is a master tactician and embodiment of chaos, a serpentine creature with six slender arms wielding a variety of wicked weapons. With her many swords glinting dangerously in the light, she dances through the battlefield, creating an aura of menace and dread. Her scales shimmer with hues of deep crimson and shadowy black, while her eyes glimmer with a cunning intelligence that seems to pierce through the very souls of her foes.

Details
SizeLarge
TypeFiend
CR20
XP100000
LanguagesAbyssal, Infernal, telepathy 120 ft.
Defenses
Armor Class18
HP Range200 - 220 (Avg: 210)
Damage VulnerabilitiesNone
Damage Resistances, ,
Damage Immunities
Condition Immunities
Actions

Multiattack

The Marilith makes three melee attacks with her swords.

Spellcasting

The Marilith can cast spells as a 12th-level sorceress, using Charisma as her spellcasting ability. She has the following spells prepared: *At will*: *darkness*, *detect magic*, *suggestion*; *3/day each*: *fear*, *greater invisibility*; *1/day each*: *blasphemy*, *dominate person*.

Sword Attack

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (2d10 + 6) slashing damage.

Whirlwind of Blades (Recharge 5-6)

The Marilith spins in a dance of death, creating a whirlwind of blades. Each creature within 15 feet must make a DC 20 Dexterity saving throw, taking 49 (14d6) slashing damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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