Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played96 times
Cloned11 times
Created
233 days ago
Last Updated
33 days ago
VisibilityPublic
Zombie Behemoth
CR 16Huge Undead
Zombie Behemoth
HP Range178 - 198 (Avg: 188)
AC15
XP15

Description

The Zombie Behemoth is a grotesque amalgamation of the remnants of giant animals, united through dark magic and the will of a powerful necromancer. Its decaying flesh exudes a foul stench, and its hollow eyes glow with a sickly green light, hinting at the unholy energies that animate it. The sound of cracking bones echoes as it lumbers forward, leaving devastation in its wake as it crushes anything that dares to obstruct its path.

Details
SizeHuge
TypeUndead
CR16
XP15
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range178 - 198 (Avg: 188)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 6) slashing damage.

Multiattack

The Zombie Behemoth makes three attacks: one with its slam and two with its claws.

Slam

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) bludgeoning damage.

Trample

The Zombie Behemoth can move through the space of a creature that is Medium or smaller. The creature must succeed on a DC 20 Strength saving throw or take 36 (8d8) bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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