In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 96 times |
Cloned | 11 times |
Created | 233 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Description
The Zombie Behemoth is a grotesque amalgamation of the remnants of giant animals, united through dark magic and the will of a powerful necromancer. Its decaying flesh exudes a foul stench, and its hollow eyes glow with a sickly green light, hinting at the unholy energies that animate it. The sound of cracking bones echoes as it lumbers forward, leaving devastation in its wake as it crushes anything that dares to obstruct its path.
Size | Huge |
Type | Undead |
CR | 16 |
XP | 15 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 178 - 198 (Avg: 188) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 6) slashing damage.
Multiattack
The Zombie Behemoth makes three attacks: one with its slam and two with its claws.
Slam
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) bludgeoning damage.
Trample
The Zombie Behemoth can move through the space of a creature that is Medium or smaller. The creature must succeed on a DC 20 Strength saving throw or take 36 (8d8) bludgeoning damage and be knocked prone.