Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
Harpy
CR 3Medium Monstrosity
Harpy
HP Range45 - 55 (Avg: 50)
AC14
XP700

Description

The Harpy Wailcaller is a twisted version of the traditional harpy, evolved to possess a haunting scream capable of instilling fear and sorrow in the hearts of those who hear it. These predatory creatures have been known to lure adventurers and travelers to their doom with their enchanting songs, only to unleash a banshee-like wail that can incapacitate the weak-hearted. The Wailcaller resides in desolate cliffs or dark forests, where they can find isolated victims to prey upon.

Details
SizeMedium
TypeMonstrosity
CR3
XP700
LanguagesCommon, Sylvan
Defenses
Armor Class14
HP Range45 - 55 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d10 + 4 piercing damage.

Multiattack

The Harpy Wailcaller makes two attacks: one with its Talons and one with its Bite.

Song of Lament

The Harpy Wailcaller sings a mournful song. Each creature within 30 feet that can hear it must succeed on a DC 13 Wisdom saving throw or be charmed until the end of the Wailcaller's next turn.

Talons

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8 + 4 slashing damage.

Wail of Despair

The Harpy Wailcaller unleashes a terrifying scream. Each creature within 60 feet that can hear it must make a DC 14 Constitution saving throw, taking 3d8 psychic damage on a failed save, or half as much on a successful one. Additionally, creatures that fail the save are frightened until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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