Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
219 days ago
Last Updated
19 days ago
VisibilityPublic
Inferno Salamander
CR 8Large Elemental
Inferno Salamander
HP Range105 - 120 (Avg: 113)
AC15
XP3900

Description

The Inferno Salamander embodies the violent chaos of flames, swathed in molten scales that shimmer with the shades of sunset. It is a fierce protector of volcanic territories and tends to emerge from the depths of lava flows to defend its domain. Its body radiates intense heat, causing the air around it to shimmer with distortion. Fiery tendrils whip through the air as it moves, leaving a trail of embers in its wake.

Details
SizeLarge
TypeElemental
CR8
XP3900
LanguagesIgnan, Common
Defenses
Armor Class15
HP Range105 - 120 (Avg: 113)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Fiery Bite

The Inferno Salamander bites its target, dealing 3d10 piercing damage plus 3d6 fire damage.

Flame Whip

The salamander lashes out with its fiery tail, making a melee attack that deals 2d8 fire damage on a hit. Targets must succeed on a DC 15 Dexterity saving throw or take an additional 2d6 fire damage.

Inferno Surge (Recharge 5-6)

The salamander releases a wave of fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 6d10 fire damage on a failed save or half as much on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service