In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
The Ghost is the lingering spirit of a vengeful inhabitant from a long-forgotten village, cursed to haunt the murky depths of the Swamp of Shadows. Driven by an intense desire to protect its ancient territory, this spectral figure radiates an unsettling aura that chills the air, causing the bravest adventurers to second-guess their paths. Possessing otherworldly powers, it revels in sowing fear and chaos among intruders while remaining forever tied to the swamp's deceptive allure.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 66 - 74 (Avg: 70) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | , , |
Condition Immunities | , , , , , , , , |
Incorporeal Movement
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Life Drain
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (4d8) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or reduce its hit point maximum by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.
Terrifying Visage
Each creature of the ghost's choice within 30 feet that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.