In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 96 times |
Cloned | 11 times |
Created | 269 days ago |
Last Updated | 17 days ago |
Visibility | Public |
Description
The Ghost is the lingering spirit of a vengeful inhabitant from a long-forgotten village, cursed to haunt the murky depths of the Swamp of Shadows. Driven by an intense desire to protect its ancient territory, this spectral figure radiates an unsettling aura that chills the air, causing the bravest adventurers to second-guess their paths. Possessing otherworldly powers, it revels in sowing fear and chaos among intruders while remaining forever tied to the swamp's deceptive allure.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 66 - 74 (Avg: 70) |
Damage Vulnerabilities | None |
Damage Resistances | , , , |
Damage Immunities | , , |
Condition Immunities | , , , , , , , , |
Etherealness
The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Horrifying Visage
Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
Incorporeal Movement
The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Life Drain
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (4d8) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or reduce its hit point maximum by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.
Possession
One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Terrifying Visage
Each creature of the ghost's choice within 30 feet that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Withering Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.