Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played96 times
Cloned11 times
Created
240 days ago
Last Updated
2 days ago
VisibilityPublic
Xarethor, the Twin Dragon
CR 20Gargantuan Dragon
Xarethor, the Twin Dragon
HP Range420 - 480 (Avg: 450)
AC22
XP25000

Description

Xarethor is a colossal, two-headed dragon, embodying the elemental forces of both ice and fire. His twin heads, one a blazing inferno of white-hot flame and the other a frozen maw of frost, clash in an eternal, violent struggle for dominance. The dragon's scales are a bizarre blend of molten lava and jagged ice, making it an unpredictable force of nature. Xarethor’s dual nature grants him devastating abilities that can scorch the land and freeze the very air around him.

Details
SizeGargantuan
TypeDragon
CR20
XP25000
LanguagesDraconic
Defenses
Armor Class22
HP Range420 - 480 (Avg: 450)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dual Breath

Xarethor unleashes his devastating breath weapons simultaneously—a stream of searing fire and a wave of biting frost, affecting all creatures in a 90-foot cone for 12d10 fire damage and 12d10 cold damage (DC 26 Dexterity saving throw for half damage).

Elemental Frenzy

When enraged, Xarethor releases a surge of chaotic energy, bombarding the battlefield with fiery eruptions and freezing storms, dealing 6d10 fire damage and 6d10 cold damage in a 60-foot radius (DC 26 Dexterity saving throw for half damage).

Frostflame Aura

An aura of alternating heat and cold surrounds Xarethor, causing all creatures within 30 feet to take 5d6 fire damage and 5d6 cold damage at the start of their turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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