Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
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Created
218 days ago
Last Updated
18 days ago
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Enforcer Beast
CR 2Large Monstrosity
Enforcer Beast
HP Range40 - 45 (Avg: 43)
AC14
XP450

Description

The Enforcer Beast is a twisted, hulking creature with the body of a large feline, covered in coarse, black fur. Its eyes glow red with a malevolent intelligence, and sharp, hooked claws dig into the earth as it prowls around the portal. Its muscular body is scarred from countless battles, and it moves with a lethal grace, ready to strike at any who dare approach the Threshold of Ascension. What sets the Enforcer Beast apart is the pair of serpent-like heads that emerge from its back, constantly hissing and snapping at the air. These heads are smaller but just as deadly, capable of striking at enemies from unexpected angles. Its role is to ensure that only the worthy pass through to Level 2, testing the resolve and strength of any Ascended who think themselves ready.

Details
SizeLarge
TypeMonstrosity
CR2
XP450
LanguagesUnderstands Common but cannot speak.
Defenses
Armor Class14
HP Range40 - 45 (Avg: 43)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw Attack

+5 to hit, 1d10+3 slashing damage.

Multiattack

The Enforcer Beast makes two attacks with its claws and each serpent head can strike independently with a venomous bite.

Pounce

If the Enforcer Beast moves at least 20 feet toward a target and hits with a claw attack, the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Terrifying Roar

As an action, the Enforcer Beast can emit a loud roar. All creatures within 30 feet must make a DC 13 Wisdom saving throw or be frightened for 1 minute. Frightened creatures can repeat the saving throw at the end of each of their turns.

Venomous Bite

+4 to hit, 1d6 piercing damage + 1d6 poison damage. Targets hit by the bite must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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