Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
Androsphinx
CR 11Large Monstrosity
Androsphinx
HP Range123 - 136 (Avg: 130)
AC17
XP7200

Description

The Androsphinx is a majestic beast, a fusion of lion and human with an imposing presence that commands respect. It is often found guarding ancient secrets or serving as a sentinel at the gates of ancient ruins. Its deep, rumbling voice and piercing gaze can instill fear in the hearts of intruders, while its keen intellect makes it an astute judge of character.

Details
SizeLarge
TypeMonstrosity
CR11
XP7200
LanguagesCommon, Celestial, Sphinx
Defenses
Armor Class17
HP Range123 - 136 (Avg: 130)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition Immunities,
Actions

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) slashing damage.

Multiattack

The Androsphinx makes three attacks: one with its bite and two with its claws.

Riddling Breath (Recharge 5-6)

The Androsphinx exhales a cloud of mystical energy. Each creature in a 30-foot cone must succeed on a DC 18 Wisdom saving throw or be confused for 1 minute. A confused target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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