In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
The Androsphinx is a majestic beast, a fusion of lion and human with an imposing presence that commands respect. It is often found guarding ancient secrets or serving as a sentinel at the gates of ancient ruins. Its deep, rumbling voice and piercing gaze can instill fear in the hearts of intruders, while its keen intellect makes it an astute judge of character.
Size | Large |
Type | Monstrosity |
CR | 11 |
XP | 7200 |
Languages | Common, Celestial, Sphinx |
Armor Class | 17 |
HP Range | 123 - 136 (Avg: 130) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | , |
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) slashing damage.
Multiattack
The Androsphinx makes three attacks: one with its bite and two with its claws.
Riddling Breath (Recharge 5-6)
The Androsphinx exhales a cloud of mystical energy. Each creature in a 30-foot cone must succeed on a DC 18 Wisdom saving throw or be confused for 1 minute. A confused target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior.