In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 96 times |
Cloned | 11 times |
Created | 269 days ago |
Last Updated | 17 days ago |
Visibility | Public |
Description
The Androsphinx is a majestic beast, a fusion of lion and human with an imposing presence that commands respect. It is often found guarding ancient secrets or serving as a sentinel at the gates of ancient ruins. Its deep, rumbling voice and piercing gaze can instill fear in the hearts of intruders, while its keen intellect makes it an astute judge of character.
Size | Large |
Type | Monstrosity |
CR | 11 |
XP | 7200 |
Languages | Common, Celestial, Sphinx |
Armor Class | 17 |
HP Range | 123 - 136 (Avg: 130) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | , |
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) slashing damage.
Multiattack
The Androsphinx makes three attacks: one with its bite and two with its claws.
Riddling Breath (Recharge 5-6)
The Androsphinx exhales a cloud of mystical energy. Each creature in a 30-foot cone must succeed on a DC 18 Wisdom saving throw or be confused for 1 minute. A confused target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior.
Roar
The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw. First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.