Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
Abyssal Water Elemental
CR 7Medium Elemental
Abyssal Water Elemental
HP Range85 - 91 (Avg: 88)
AC15
XP3900

Description

The Abyssal Water Elemental is a terrifying embodiment of the darkest depths of the ocean, swirling with shadows and rage. Its form shifts fluidly, resembling a massive wave infused with eerie blue and black hues. It embodies a relentless hunger for destruction, manifesting the chaotic nature of the ocean's fury. While its presence is intoxicatingly beautiful, it radiates a malevolent aura that instills dread in those who gaze upon it.

Details
SizeMedium
TypeElemental
CR7
XP3900
LanguagesAquan, Primordial
Defenses
Armor Class15
HP Range85 - 91 (Avg: 88)
Damage VulnerabilitiesNone
Damage Resistances
Damage Immunities
Condition Immunities, , , , , , ,
Actions

Drown

The Elemental targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Strength saving throw or begin to drown, taking 10 (3d6) cold damage at the start of each of its turns until it escapes or dies.

Multiattack

The Abyssal Water Elemental makes two attacks: one with its Slam and one with its Water Blast.

Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Water Blast

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 27 (5d10) cold damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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