Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
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218 days ago
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18 days ago
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Sahuagin Tidal Sorcerer
CR 12Medium Humanoid
Sahuagin Tidal Sorcerer
HP Range90 - 120 (Avg: 105)
AC15
XP8400

Description

The Sahuagin Tidal Sorcerer is a powerful aquatic spellcaster known for their mastery over the tides and currents of the ocean. With deep, dark scales glistening like wet stone and a fierce gaze that holds the secrets of the sea, they command powerful magic derived from the depths. Often found in the company of their kin, these sorcerers are formidable foes, using their connection to water to launch devastating attacks or create protective barriers against intruders.

Details
SizeMedium
TypeHumanoid
CR12
XP8400
LanguagesCommon, Aquan
Defenses
Armor Class15
HP Range90 - 120 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Abyssal Grasp

The Sorcerer summons tendrils of dark water to ensnare a target within 60 feet. The target must succeed on a Dexterity saving throw or be restrained and take 3d8 cold damage at the start of its turn.

Spellcasting

The Sorcerer is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following spells prepared: at will—*control water*, *fog cloud*; 3/day each—*watery sphere*, *wall of water*; 1/day each—*deluge*, *tsunami*.

Tide Surge

The Sorcerer conjures a wave of water that crashes down on enemies within a 30-foot line. Each creature in the line must make a Strength saving throw or take 6d10 bludgeoning damage and be pushed 15 feet away.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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