Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 219 days ago |
Last Updated | 19 days ago |
Visibility | Public |
HP Range60 - 75 (Avg: 68)
AC15
XP1100
Description
Sandreapers are fearsome predators of the desert, lurking just beneath the surface and waiting patiently to pounce on unsuspecting prey. Their scythe-like claws, forged from a mysterious black glass, give them a lethal edge in combat, capable of slicing through the toughest metal with ease. These cunning ambushers use the element of surprise as their greatest ally, ensuring that their attacks are both swift and deadly when they emerge from the sands.
Details
Size | Large |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 60 - 75 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Burrow Ambush
When a Sandreaper burrows and then strikes for the first time after emerging, it has advantage on the attack roll. If the attack hits, it deals an extra 14 (4d6) slashing damage due to surprise.
Claw Attack
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage.