Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played80 times
Cloned9 times
Created
175 days ago
Last Updated
22 days ago
VisibilityPublic
Obsidian Tunnel Elemental
Obsidian Tunnel Elemental
Medium Elemental - CR 4
The Obsidian Tunnel Elemental is a twisted manifestation of the earth that thrives in the dark, glimmering tunnels of obsidian. It possesses a massive, jagged form composed of sharp black stone, reflecting pale light with an eerie glow. As it moves through the tunnels, it creates a low, rumbling sound that echoes off the walls, unsettling those who dwell nearby. This elemental is both a guardian and a predator, fiercely protecting its territory while lurking in the depths, waiting for unsuspecting intruders.
Details
SizeMedium
TypeElemental
CR4
XP1100
LanguagesTerran
Defenses
Armor Class15
HP Range45 - 60 (Avg: 53)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities
Condition Immunities, , , ,
Stats

strength

18

dexterity

12

constitution

16

intelligence

1

wisdom

1

charisma

1

Actions

Earthen Eruption

Once per day, the elemental causes the ground to erupt in a 20-foot radius around it, dealing 3d8 bludgeoning damage to all creatures in the area. A successful DC 15 Dexterity saving throw halves this damage.

Melee Attack: Obsidian Slam

The elemental slams a jagged limb into a target within reach, dealing 2d10 + 6 bludgeoning damage and an additional 1d6 piercing damage from the obsidian shards.

Tunnel Shift

The elemental can move through solid stone, using its burrow action to instantly teleport to any section of tunnel it can sense within 60 feet.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service