In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
The Frost Devil embodies the bitter chill of the frozen wastelands, serving as a harbinger of winter's wrath. With a reputation for cunning and cruelty, it manipulates the elements and those who would dare to oppose it, forging icy barriers and unleashing frigid blasts to freeze its enemies in their tracks. This fiend thrives in subzero temperatures and delights in the suffering of those unprepared for the wrath of the cold.
Size | Medium |
Type | Fiend |
CR | 9 |
XP | 5000 |
Languages | Infernal, Telepathy 120 ft. |
Armor Class | 17 |
HP Range | 110 - 130 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities |
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) cold damage.
Claws
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) cold damage.
Multiattack
The Frost Devil makes three attacks: one with its bite, one with its claws, and one with its tail.
Tail
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 7 (2d6) cold damage.
Wall of Ice (Recharge 6)
The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route and must make a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies.