Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
Khorrak, the Earthshaker
CR 4Huge Monstrosity
Khorrak, the Earthshaker
HP Range70 - 85 (Avg: 78)
AC17
XP1100

Description

Khorrak is a massive, four-legged beast known as the Earthshaker, revered and feared for its ability to control the very ground it stands on. Towering over the landscape like a living mountain, its body is covered in rocky plates and hardened spines that blend effortlessly into the rocky terrain of the Third Floor. The thick, stone-like hide provides immense protection, while glowing, lava-filled cracks pulse with energy, hinting at the raw power within. Capable of causing tremors and earthquakes when angered, Khorrak destabilizes the ground, making it a terrifying foe on the battlefield.

Details
SizeHuge
TypeMonstrosity
CR4
XP1100
LanguagesTerran
Defenses
Armor Class17
HP Range70 - 85 (Avg: 78)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw Attack

Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 3d10 + 7 slashing damage.

Horns Attack

Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 4d10 + 7 piercing damage.

Rockslide

Once per day, Khorrak can cause a localized earthquake that sends boulders crashing down in a 60-foot radius, forcing all creatures in that area to make a DC 15 Strength saving throw or take 4d10 bludgeoning damage and be knocked prone.

Tremor

As an action, Khorrak can stomp the ground, creating a tremor in a 30-foot radius around it. Each creature on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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