Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
219 days ago
Last Updated
19 days ago
VisibilityPublic
Revenant
CR 15Medium Undead
Revenant
HP Range150 - 169 (Avg: 160)
AC16
XP13000

Description

The Revenant is a relentless undead creature born from a violent death, driven by an unquenchable thirst for vengeance. It stalks its prey with an unwavering focus, leaving a trail of despair and haunting memories in its wake. Forever shunned from the light of life, this creature can pass through walls and solid objects, manifesting as a spectral figure that instills terror in all who cross its path.

Details
SizeMedium
TypeUndead
CR15
XP13000
LanguagesCommon, understands the languages it spoke in life
Defenses
Armor Class16
HP Range150 - 169 (Avg: 160)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Curse of Vengeance

The Revenant can choose one creature it can see within 30 feet. That target must succeed on a DC 16 Wisdom saving throw, or it is cursed. While cursed, the target cannot regain hit points and takes 3d10 necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.

Longsword

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) slashing damage.

Multiattack

The Revenant makes two attacks.

Vengeful Pursuit

The Revenant teleports up to 30 feet to an unoccupied space within sight and makes one weapon attack. If it hits, the target must succeed on a DC 16 Constitution saving throw or be frightened until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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