In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 219 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Description
The Revenant is a relentless undead creature born from a violent death, driven by an unquenchable thirst for vengeance. It stalks its prey with an unwavering focus, leaving a trail of despair and haunting memories in its wake. Forever shunned from the light of life, this creature can pass through walls and solid objects, manifesting as a spectral figure that instills terror in all who cross its path.
Size | Medium |
Type | Undead |
CR | 15 |
XP | 13000 |
Languages | Common, understands the languages it spoke in life |
Armor Class | 16 |
HP Range | 150 - 169 (Avg: 160) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Curse of Vengeance
The Revenant can choose one creature it can see within 30 feet. That target must succeed on a DC 16 Wisdom saving throw, or it is cursed. While cursed, the target cannot regain hit points and takes 3d10 necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the curse on itself on a success.
Longsword
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) slashing damage.
Multiattack
The Revenant makes two attacks.
Vengeful Pursuit
The Revenant teleports up to 30 feet to an unoccupied space within sight and makes one weapon attack. If it hits, the target must succeed on a DC 16 Constitution saving throw or be frightened until the end of its next turn.