Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
HP Range262 - 262 (Avg: 262)
AC18
XP100000
Description
The Marilith Nabassu is a fearsome demon known for its cunning and brutal fighting style. It combines the elegance of a serpent with the fearsome power of a multi-armed fiend, exuding a sense of dread that unnerves even the bravest of adventurers. With its serpent-like body, it can coil and strike with incredible speed, making it a deadly adversary in combat. Those who dare cross its path find themselves entranced by its mesmerizing gaze just before meeting a gruesome end.
Details
Size | Large |
Type | Fiend |
CR | 20 |
XP | 100000 |
Languages | Abyssal, Common |
Defenses
Armor Class | 18 |
HP Range | 262 - 262 (Avg: 262) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., 22 (3d10 + 6) piercing damage.
Death Gaze
Recharge 5-6: A target within 30 ft. must succeed on a DC 18 CON save or drop to 0 HP.
Life Drain
Melee Weapon Attack: +11 to hit, 18 (4d6 + 6) necrotic damage; target’s max HP reduced.