Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
219 days ago
Last Updated
19 days ago
VisibilityPublic
Swarm of Scarabs
CR 10Small Beast
Swarm of Scarabs
HP Range45 - 54 (Avg: 50)
AC12
XP5900

Description

A never-ending cloud of chittering black scarabs, this swarm moves as a singular entity, overwhelming foes with sheer numbers. They scuttle over surfaces, creating a cacophony reminiscent of a rolling thunder, weaving in and out of light as they pursue their prey with relentless hunger.

Details
SizeSmall
TypeBeast
CR10
XP5900
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class12
HP Range45 - 54 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Engulf

The swarm moves into a space occupied by a creature. That creature must succeed on a DC 15 Dexterity saving throw or take 22 (5d10) slashing damage and the creature is blinded until the start of its next turn.

Scarab Bite

The swarm makes a number of bite attacks equal to the number of creatures in their space. Each target takes 7 (2d6) piercing damage on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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