Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 219 days ago |
Last Updated | 19 days ago |
Visibility | Public |
HP Range45 - 54 (Avg: 50)
AC12
XP5900
Description
A never-ending cloud of chittering black scarabs, this swarm moves as a singular entity, overwhelming foes with sheer numbers. They scuttle over surfaces, creating a cacophony reminiscent of a rolling thunder, weaving in and out of light as they pursue their prey with relentless hunger.
Details
Size | Small |
Type | Beast |
CR | 10 |
XP | 5900 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 45 - 54 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Engulf
The swarm moves into a space occupied by a creature. That creature must succeed on a DC 15 Dexterity saving throw or take 22 (5d10) slashing damage and the creature is blinded until the start of its next turn.
Scarab Bite
The swarm makes a number of bite attacks equal to the number of creatures in their space. Each target takes 7 (2d6) piercing damage on a hit.