In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 219 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Description
The Spectral Glow Wisp is a haunting presence that flickers with an ethereal light, luring unwary travelers into the treacherous depths of its swampy domain. This will-o-wisp has adapted to the murky, fog-laden bogs by taking on a more sinister visage, its glow an eerie, dim blue-green that bubbles ominously beneath the shrouded mist. They seem to beckon with an almost melodic whisper, which draws victims closer until they find themselves ensnared in the wisp’s treacherous realm. Though they appear delicate and diminutive, their ghostly features conceal a malevolent intelligence that delights in tormenting the living.
Size | Small |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Understands Common and can communicate telepathically with creatures it can see within 30 feet. |
Armor Class | 15 |
HP Range | 50 - 60 (Avg: 55) |
Damage Vulnerabilities | None |
Damage Resistances | , , , , |
Damage Immunities | , |
Condition Immunities | , , , , , , |
Flicker
The wisp can move through a creature's space without provoking opportunity attacks. This ability allows it to dodge incoming attacks with ease and appear in surprising locations.
Life Drain
The wisp targets one creature it can see within 5 feet of it. The target must make a DC 15 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The wisp regains hit points equal to the damage dealt.
Luring Light
The wisp emits a bewitching light that can charm creatures within a 30-foot radius. Affected creatures must succeed on a DC 15 Wisdom saving throw or be drawn toward the wisp, treating it as a friend until the end of the wisp’s next turn.