Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played96 times
Cloned11 times
Created
269 days ago
Last Updated
17 days ago
VisibilityPublic
Remorhaz
CR 9Large Monstrosity
Remorhaz
HP Range90 - 100 (Avg: 95)
AC16
XP5000

Description

The Inferno Remorhaz is a formidable predator that thrives in icy environments, covered in iridescent blue scales that shimmer like frost. Its enormous body radiates heat, causing the surrounding air to distort. These monstrous creatures hunt with an insatiable appetite, often creating paths of melted snow beneath them as they roam. Armed with powerful jaws lined with razor-sharp teeth, they can consume anything unfortunate enough to cross their path.

Details
SizeLarge
TypeMonstrosity
CR9
XP5000
Languagesunderstands Common and Aquan but cannot speak
Defenses
Armor Class16
HP Range90 - 100 (Avg: 95)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities,
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (2d10 + 7) piercing damage.

Flame Breath (Recharge 5-6)

The Inferno Remorhaz exhales a wave of flame in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

Multiattack

The Inferno Remorhaz makes two attacks: one with its Bite and one with its Flame Breath.

Swallow

The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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