In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
A once-benevolent queen has been twisted and possessed by a dark entity, her spirit now a vessel for malevolence. She wields powerful magic and can summon spectral minions to fight at her side, displaying traces of her former beauty amidst her ghostly form. Though she appears ethereal and elegant, the corruption of her soul seeps through, warping her essence into a harbinger of despair.
Size | Medium |
Type | Undead |
CR | 16 |
XP | 15000 |
Languages | Common, Elvish, Abyssal |
Armor Class | 18 |
HP Range | 200 - 250 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Corrupting Touch
Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 27 (5d10) necrotic damage. The target must succeed on a DC 18 Constitution saving throw or have disadvantage on the next saving throw it makes before the end of its next turn.
Dark Magic Blast
The Rainha channels her inner darkness to unleash a devastating magical attack. Each creature in a 30-foot line must make a DC 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.
Horrifying Vision
Each creature of the Rainha's choice that can see her within 60 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spectral Minion Summon
As an action, the Rainha can summon 1d4 Spectral Knights to fight alongside her. These knights appear as shadowy figures clad in ancient armors, striking fear into their opponents.