Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
Wailing Queen
CR 16Medium Undead
Wailing Queen
HP Range200 - 250 (Avg: 225)
AC18
XP15000

Description

A once-benevolent queen has been twisted and possessed by a dark entity, her spirit now a vessel for malevolence. She wields powerful magic and can summon spectral minions to fight at her side, displaying traces of her former beauty amidst her ghostly form. Though she appears ethereal and elegant, the corruption of her soul seeps through, warping her essence into a harbinger of despair.

Details
SizeMedium
TypeUndead
CR16
XP15000
LanguagesCommon, Elvish, Abyssal
Defenses
Armor Class18
HP Range200 - 250 (Avg: 225)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Corrupting Touch

Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 27 (5d10) necrotic damage. The target must succeed on a DC 18 Constitution saving throw or have disadvantage on the next saving throw it makes before the end of its next turn.

Dark Magic Blast

The Rainha channels her inner darkness to unleash a devastating magical attack. Each creature in a 30-foot line must make a DC 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one.

Horrifying Vision

Each creature of the Rainha's choice that can see her within 60 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spectral Minion Summon

As an action, the Rainha can summon 1d4 Spectral Knights to fight alongside her. These knights appear as shadowy figures clad in ancient armors, striking fear into their opponents.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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