Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 96 times |
Cloned | 11 times |
Created | 234 days ago |
Last Updated | 34 days ago |
Visibility | Public |
Hippogriff
CR 1•Large Monstrosity

HP Range6 - 33 (Avg: 20)
AC11
XP200
Details
Size | Large |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 11 |
HP Range | 6 - 33 (Avg: 20) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Beak
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Multiattack
The hippogriff makes two attacks: one with its beak and one with its claws.