Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
Spectral Knights
CR 15Medium Undead
Spectral Knights
HP Range136 - 156 (Avg: 146)
AC18
XP13000

Description

Spectral Knights are the restless spirits of warriors who served the Forgotten King in life, bound by unbreakable loyalty to their master even in death. Clad in ethereal armor that shimmers like a mirage, these knights embody the perfect blend of martial prowess and arcane might. Their presence inspires dread in the hearts of those who oppose them, for their spectral forms are said to drain the very vitality from their foes.

Details
SizeMedium
TypeUndead
CR15
XP13000
LanguagesCommon, Celestial
Defenses
Armor Class18
HP Range136 - 156 (Avg: 146)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Aura of Despair

All creatures of the Spectral Knight's choice within a 20-foot radius must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.

Ethereal Slash

The Spectral Knight makes a melee weapon attack with its ghostly sword, dealing 3d10+5 necrotic damage on a hit and pushing the target 10 feet away.

Ghostly Charge

The Spectral Knight can teleport up to 30 feet to an unoccupied space it can see and make a melee attack immediately after arriving.

Spectral Magic

The Spectral Knight can cast 3 spells from the following list: Spell of the Lost (3rd level), Warding Bond (2nd level), and Shadow Blade (2nd level).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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