Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
Devout Baboon
CR 5Small Beast
Devout Baboon
HP Range66 - 78 (Avg: 72)
AC15
XP1800

Description

The Devout Baboon is a large and muscular primate that embodies both ferocity and a raw spiritual energy. With a mane of vibrant colors spanning shades of orange, yellow, and green, this creature reveres nature and its deities, often seen performing strange religious rituals in the dense underbrush of tropical jungles. It possesses a shaman-like aura, which grants it unique abilities to commune with the wild.

Details
SizeSmall
TypeBeast
CR5
XP1800
Languagesunderstands Sylvan but cannot speak
Defenses
Armor Class15
HP Range66 - 78 (Avg: 72)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Multiattack

The Devout Baboon makes two attacks: one with its Bite and one with its Claw.

Totemic Fury

The Devout Baboon channels spiritual energy, allowing it to unleash a wave of mystic force. Each creature within 15 feet must succeed on a DC 15 Wisdom saving throw or take 18 (4d8) psychic damage and be frightened until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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