Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 76 times |
Cloned | 9 times |
Created | 142 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Nightmare Elemental
Large Elemental - CR 14
The Nightmare Elemental is a horrifying manifestation of nightmares, embodying the darkest fears that lurk in the minds of mortals. It drifts through the night sky like a shadowy phantom, seeking to instill despair and terror in its wake. It feeds on the psychic energy of those who are gripped by panic and fear, leaving a chilling memory in the hearts of those it encounters.
Details
Size | Large |
Type | Elemental |
CR | 14 |
XP | 11500 |
Languages | Understands Common and Primordial but cannot speak. |
Defenses
Armor Class | 17 |
HP Range | 195 - 195 (Avg: 195) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
18
dexterity
18
constitution
22
intelligence
12
wisdom
16
charisma
20
Actions
Nightmare Burst
All creatures within a 20-foot radius of the Elemental must make a Wisdom saving throw (DC 18) or take 6d12 psychic damage and be blinded until the end of their next turn.
Shadow Strike
Make a melee attack against a creature, dealing 4d10 + 4 necrotic damage on a hit.