Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
HP Range37 - 44 (Avg: 41)
AC14
XP450
Description
The Dire Wolf is a massive and fearsome predator of the wilds, known for its relentless hunting instincts and pack behavior. With thick fur that ranges from dark grey to mottled brown, these beasts are capable of scaling rocky terrains and navigating dense forests with ease. Their piercing yellow eyes strike fear into their prey, making them formidable opponents on the battlefield.
Details
Size | Large |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | understands Sylvan but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 37 - 44 (Avg: 41) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Pack Tactics
The Dire Wolf has advantage on an attack roll against a creature if at least one of the Dire Wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.