Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played96 times
Cloned11 times
Created
240 days ago
Last Updated
2 days ago
VisibilityPublic
Swamp Hydra
CR 5Large Monstrosity
Swamp Hydra
HP Range90 - 120 (Avg: 105)
AC15
XP1800

Description

The Swamp Hydra is a grotesque, multi-headed beast that lurks in murky waters, ready to strike at any unsuspecting intruders. Each head is adorned with dripping, venomous fangs that glint menacingly in the light, and it possesses remarkable regenerative abilities, allowing it to recover rapidly from wounds. This hydra is a fearsome guardian of the swamp, often attacking with a combination of ferocity and cunning, overwhelming its foes with the sheer number of its vicious bites.

Details
SizeLarge
TypeMonstrosity
CR5
XP1800
Languagesunderstands Common and Draconic but cannot speak
Defenses
Armor Class15
HP Range90 - 120 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Multi-Headed Bite

The Swamp Hydra can make up to three bite attacks, each targeting a different creature within reach. Each bite deals piercing damage and the target must succeed on a Constitution saving throw or take additional poison damage.

Regenerate

The Swamp Hydra regains 10 hit points at the start of its turn if it has at least 1 hit point. If a head is severed, it regrows after 1d4 rounds, sprouting a new head in its place.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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