In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
The Glasswind Elemental is a swirling manifestation of air and glass, embodying the unique and hazardous winds of the Glasswind Basin. This elemental thrives in the arid landscapes, drawing power from the shimmering shards of glass that cover the ground. It harnesses the power of the winds to disorient its foes and sculpt the environment around it, creating obstacles and mirages made of sharp glass shards.
Size | Medium |
Type | Elemental |
CR | 4 |
XP | 1100 |
Languages | Auran |
Armor Class | 15 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | |
Condition Immunities | , , , , , , , |
Shard Gust
The Glasswind Elemental releases a blast of razor-sharp glass shards in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d8 slashing damage on a failed save, or half as much damage on a successful one.
Whirling Winds
As a bonus action, the Glasswind Elemental can increase its movement speed and cause obstacles around it to swirl up. It gains advantage on Dexterity saving throws until the end of its next turn.