Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played88 times
Cloned11 times
Created
218 days ago
Last Updated
18 days ago
VisibilityPublic
The Reflection
CR 15Large Monstrosity
The Reflection
HP Range150 - 200 (Avg: 175)
AC17
XP13000

Description

The Reflection is the culmination of the Thirteenth Floor's psychological trials—a twisted mirror of the Ascended themselves. Standing at the height of its power, the Reflection distorts reality, manifesting as a grotesque and warped version of each Ascended. Its body is made of glass-like material that shifts constantly, mimicking and exaggerating the features of those it battles, a kaleidoscope of fractured reflections.

Details
SizeLarge
TypeMonstrosity
CR15
XP13000
LanguagesTelepathy
Defenses
Armor Class17
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fractured Clones

The Reflection splits into 3d4 mirror clones that each deal half its normal damage. When a clone is destroyed, it shatters into glass shards, dealing 2d6 piercing damage to all creatures within 10 feet.

Mirror Strike

The Reflection’s blade deals 3d10 slashing damage and forces the target to make a Wisdom saving throw. On a failed save, the target is trapped in an illusion where they perceive allies as enemies for 1 minute.

Shattered Psyche

Once per round, as an action, The Reflection unleashes a wave of psychic energy in a 30-foot radius. Creatures within the area must make an Intelligence saving throw or take 4d10 psychic damage and become frightened until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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