Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 96 times |
Cloned | 11 times |
Created | 269 days ago |
Last Updated | 17 days ago |
Visibility | Public |
HP Range150 - 165 (Avg: 158)
AC18
XP15000
Description
This skeletal fiend is cruel and relentless, patrolling the Bone Wastes to ensure the sanctity of the dead. With sharp, skeletal wings and a poisonous stinger, the Bone Devil takes pleasure in tormenting souls that dare wander too close to the cursed grounds.
Details
Size | Medium |
Type | Fiend |
CR | 16 |
XP | 15000 |
Languages | Infernal, Common |
Defenses
Armor Class | 18 |
HP Range | 150 - 165 (Avg: 158) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Hurl Flame
Ranged Spell Attack: +10 to hit, range 150 ft., one target. Hit: 27 (6d6) fire damage.
Multiattack
The Bone Devil makes two attacks: one with its sting and one with its claws.
Sting
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d10) piercing damage plus 18 (4d8) poison damage.