Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
You channel pure mental energy into a direct attack. The creature must make an Intelligence saving throw. On a failed save, she takes 2d6 psychic damage and is incapacitated until the start of her next turn. If she passes the test, she takes half the damage and is not incapacitated. Scalable: When using higher level slots, increases damage by 1d6 for each additional level.
Spell Details
Level | 1 |
Range | 600 |