Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 219 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Description
You let out a psychic scream, devastating the minds of everyone in the area. Each creature in the area must make an Intelligence saving throw. If they fail, they take 6d10 psychic damage and are stunned for 1 minute. Creatures can repeat the saving throw at the end of each turn to end the condition. If they pass, they take half damage and are not stunned. Scalable: Adds 1d10 damage for each level above 5th.
Spell Details
Level | 5 |
Range | 30 |