Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 96 times |
Cloned | 11 times |
Created | 236 days ago |
Last Updated | 36 days ago |
Visibility | Public |
Description
Casting Time: 1 action Range: 90 feet Components: V, S, M (a gem worth 50 gp) Duration: Instantaneous You hurl a glowing sphere of multicolored energy at a creature within range. Choose one of the following damage types: acid, cold, fire, lightning, poison, or thunder. Make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spell Details
Level | 1 |
Range | 90 |