Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 219 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Description
Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You overload the minds of up to five creatures of your choice that you can see within range, overwhelming them with psionic energy. Each target must make an Intelligence saving throw. On a failed save, a creature takes 12d10 psychic damage and becomes stunned for the duration. On a successful save, the creature takes half as much damage and isn’t stunned.
Spell Details
Level | 9 |
Range | 120 |