Tower of Ascension world illustration - Fantasy theme
Fantasy

Tower of Ascension

S
Sigaojao

In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.


Author's Note: Welcome, Ascended! The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth? Tip: -When moving from one POI to anoher, tell Franz the coordinates.
Played76 times
Cloned9 times
Created
142 days ago
Last Updated
4 days ago
VisibilityPublic
Transmute Rock
Transmute Rock
Unknown School
Details
SchoolUnknown
Level5
Casting TimeN/A
RangeN/A
DurationN/A
Description

You choose an area of stone or mud that you can see within range and that fits within a 40-foot cube, and you can transmute it into a different material. • Transmute Rock to Mud: Nonmagical rock of any sort in the area becomes an equal volume of thick, flowing mud that remains for the spell’s duration. The ground in the area becomes muddy enough that creatures can sink into it. Each creature on the ground must make a Strength saving throw or become restrained. A restrained creature can use its action to make a Strength check to free itself. If the area is on a slope, the mud may flow downhill. • Transmute Mud to Rock: Nonmagical mud or quicksand in the area turns into solid stone for the duration. Any creature stuck in the mud becomes restrained by the rock. A restrained creature can make a Dexterity saving throw to escape before the rock hardens.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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