Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Description
You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The target animates and sprouts legs, becoming a creature under your control until the spell ends or until it drops to 0 hit points. As a bonus action, you can mentally command the creature if it is within 120 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the servant does nothing other than defend itself against hostile creatures. Once given an order, the servant continues to follow it until its task is complete.
Spell Details
Level | 3 |
Range | N/A |