Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Elemental Wrath
Level 5
Description
Casting Time: 1 action Range: 150 feet Components: V, S, M (a small piece of any natural material, such as a leaf or stone) Duration: Instantaneous You call upon the wrath of the elements to devastate your enemies. Choose one of the following elements: fire, cold, lightning, or earth. Each creature in a 30-foot-radius sphere centered on a point you choose within range must make a Dexterity saving throw. A creature takes 6d10 damage of the chosen type on a failed save, or half as much damage on a successful one. At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.
Spell Details
Level | 5 |
Range | 150 |