Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 88 times |
Cloned | 11 times |
Created | 218 days ago |
Last Updated | 18 days ago |
Visibility | Public |
Avatar of the Wild
Level 7
Description
Casting Time: 1 action Range: Self Components: V, S, M (a sacred leaf from a tree or a claw of a beast) Duration: Concentration, up to 1 minute You transform into a towering avatar of nature, embodying the raw power of the wild. While in this form, you gain the following benefits: 40 temporary hit points. Resistance to all non-magical damage. Advantage on Strength checks and saving throws. Your melee attacks deal an additional 4d6 damage, and you can choose the damage type from the following: fire, cold, thunder, or acid. If you drop to 0 hit points while in this form, the transformation ends, and you revert to your original form with any remaining hit points you had before casting this spell.
Spell Details
Level | 7 |
Range | N/A |